They require no labor to maintain, but do require a large amount of space free of structures and trees. Wind turbines are also unlocked via researching Electricity. This also does not include the effect of the Advanced lighting halving the power consumption. ↑ Standing lamps don't produce heat, unlike torch lamps, but light a larger area.This comparison assumes they are on for the same length of time. ↑ 3.0 3.1 Fueled stoves and smithies only consume power when being actively worked, while electric stoves and smithies have to manually toggled off to save power.In addition, both campfires and passive coolers are unable to be turned off, consuming wood until none is left. ↑ 2.0 2.1 2.2 2.3 Campfires and passive coolers regulate temperature at the same rate as heaters and coolers, but have a maximum/minimum temperature.Note that this assumes that the generators entire production capacity is used. ↑ Equivalent wood per day is assuming is the percentage of a wood fired generator power generation multiplied by the generators wood consumption.In addition, electric buildings require more infrastructure, and are vulnerable to solar flares and other interruptions. The generator does not scale with power use, so if power is wasted, then fueled versions may be superior. It is significantly more efficient to fuel a generator and run the electric equivalents, if all 1000 W of power is used. They can make a decent source of consistent, earlygame power.Ī variety of buildings are powered directly by wood, such as campfires and torch lamps. Wood-fired generators incur considerable labor costs for chopping and hauling wood, but provide an improvement from neolithic technology. Note that the light source is centered at the bottom-left tile of the generator, rather than the "true" center of the generator. It outputs light in a 6 tile radius, with the nearest 3.442 tiles being above 50% light level and considered lit. It can be switched off in the off state it will neither consume fuel nor produce power. Fuel has to be delivered to the generator by a hauler colonist. Fuel consumption is not dependent on how much power is actually drawn. It can hold up to 75 fuel at a time, for a maximum run time of 3.27 days. The wood-fired generator consumes 22 wood per day and generates a constant 1000W as long as it is switched on and fueled. They require 100 Steel, 2 Components, 2,500 ticks ( 41.67 secs) of work, and a Construction skill of 4. Wood-fired generators can be constructed once the Electricity research project has been completed.
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